How Video Games Helped Art

By Robert Sutter


Anyone can make the argument that gaming is a form of art, which has quite a bit of support backing it as well. However, did you know that video games might be able to help those who have interests in certain fields, drawing included amongst them? It might seem hard to believe but there are actually a number of reasons as to why this is. With various examples seen in the realm of gaming, I believe that it is time to cover them with the utmost emphasis.

There have been a number of video games that have helped those with penchants for art and I believe one of the earliest examples was, "Mario Paint." Released for the Super Nintendo back in 1992, it was one of the first video games which, I recall, came with a mouse and pad not unlike a computer. Basically, the game ran the gamut from digital drawing to animation. It also included a simple musical tool, which only helped to make it the perfect art introduction for gamers at that time.

Nintendo would not end its artistic pursuits there, though, as the more recent series entitled "Art Academy" indicated. Basically, this series was not so much a collection of mini-games as it was a number of applications for those who had the desire to cut their teeth as far as art was concerned. Each game possessed lessons for users to follow but they were presented in an easy fashion. Nintendo was able to make sure that the game was approachable for anyone, which is vital when given the broad nature of gaming today.

If you think that Nintendo was the only company to set its sights on art, though, you would be mistaken. While this particular entity is not exactly as prominent as Nintendo, the uDraw gaming tablet is still a recent addition that deserves to have attention brought to it. It is clear that this was made to be more of an educational device, especially when given the fact that SpongeBob SquarePants and Marvel, to name a couple of entities, have had games of their own released with it. Nonetheless, it can potentially provide budding artists with a strong starting point.

I do not think that anyone can argue with the fact that video games and conventional art can come together. The examples mentioned before are just a few to consider and I do not think that anyone can argue with such a point, either. With titles like "Art Academy" being reasonably well-known in gaming today, perhaps you have given one or a few of these titles an attempt. For those who have not, perhaps they can prove more useful for your artistic endeavors than you could have imagined.




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