Open Worlds & 3 Tips For Game Design Students

By Jennifer Marie Anderson


In many video games, the biggest perk is the massive world that's designed for exploration. Very few can argue with the fact that game design can be used to create a number of different projects, each of them with not only different genres but particular goals. With this in mind, I believe that open worlds are easily some of the most challenging to create. For game design students to get the best handle of this, here are 3 tips worth focusing on.

Open world video games, to start off, should come with a degree of creativity. Players want to feel as though they have something of a sandbox to play in, as they are allowed to be an environment where there aren't as many rules to abide by. For example, "Minecraft" is notable because of the amount of structures that can be created by players. Just about anything can be formed, be it buildings, castles, or what have you, which only helps to make it that much more engaging.

An open world should never feel like it's repeating itself, either. To further expand on this, look at "Fallout 3" and the open world element that it is known for. There is so much to see and do, and there aren't two locations that look or function exactly like one another. What this does is that it gives the game's entire world its own sense of uniqueness. It's tough to overlook this point, especially for those who pride themselves on being game design enthusiasts.

You should also focus on the idea of imagination, as it relates to the creation of open world video games. There are numerous ideas that have been done already, which goes without saying, and I believe that they can be made even more special with unique touches. Yes, not everything can be the first of its kind. However, established concepts can be built upon with fresh concepts, thereby helping to create an experience that one can become easily engrossed in for the long haul.

As you can see, there are many elements that play into the creation of open worlds in certain video games. These types of worlds should be embraced, not because of the scope they possess but the amount of activities and goals they possess as well. Of course, not every open world can be made the same way. Quality is going to be required and when such an element is seen, there's no doubt that better open world video games can be designed.




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