With the level of attention given to the "next generation" of video games, it's possible that the element of cost is not given nearly as much attention as it should. After all, the cost of games that we see in retail is just one of many layers to consider. There are so many other elements to account for and an interview that Capcom did only seemed to bring this idea to light that much more. It made me ask the question, "Does game design have to be such an expensive endeavor?"
Capcom posted an interview that was done with Masaru Ijuin, the Senior Manager of Technology Management, and it detailed the matter of development costs. Even though the previous generation of video game systems required effort, without question, this generation required "eight to ten times" more effort. With the greater degrees of power associated with the latest consoles from Sony and Microsoft, it's not hard to see why. Developers want to utilize as much of their power as possible in order to make their games stand out.
It seems as though most mainstream video games are attempting to push realistic graphics as much as possible. While they certainly come across as aesthetically pleasing, the truth of the matter is that not every title has to follow suit. If you were to enroll in one of many schools which involve art, you will be introduced to the various styles of art that can be incorporated in not only game design but other forms of media too. What are the alternative styles to take into account?
It would be easy to argue that the titles developed and published by Nintendo aren't exactly realistic from a visual perspective. That being said, they are unique enough to stand out. Typically, the company does away with grittier atmospheres and replaces them with warmer, more colorful appearances; such was with the case of Super Mario 3D World, which came out during last November for Wii U. In a case of apples versus oranges, you will have groups that prefer realism, fantasy, or healthy doses of both.
"The Last of Us," in my opinion, is the swan song of the PlayStation 3 and it's hard to argue with such a point. From its darker storyline to the grungier appearance that it possesses, it's clear that this game is a standout and for all of the right reasons. However, whether or not this style is best is subjective; some people simply do not want games to come across as moody. If you ask me, there is truth to this, "next-gen" simply has to entail polished visuals, regardless of specific styles.
Capcom posted an interview that was done with Masaru Ijuin, the Senior Manager of Technology Management, and it detailed the matter of development costs. Even though the previous generation of video game systems required effort, without question, this generation required "eight to ten times" more effort. With the greater degrees of power associated with the latest consoles from Sony and Microsoft, it's not hard to see why. Developers want to utilize as much of their power as possible in order to make their games stand out.
It seems as though most mainstream video games are attempting to push realistic graphics as much as possible. While they certainly come across as aesthetically pleasing, the truth of the matter is that not every title has to follow suit. If you were to enroll in one of many schools which involve art, you will be introduced to the various styles of art that can be incorporated in not only game design but other forms of media too. What are the alternative styles to take into account?
It would be easy to argue that the titles developed and published by Nintendo aren't exactly realistic from a visual perspective. That being said, they are unique enough to stand out. Typically, the company does away with grittier atmospheres and replaces them with warmer, more colorful appearances; such was with the case of Super Mario 3D World, which came out during last November for Wii U. In a case of apples versus oranges, you will have groups that prefer realism, fantasy, or healthy doses of both.
"The Last of Us," in my opinion, is the swan song of the PlayStation 3 and it's hard to argue with such a point. From its darker storyline to the grungier appearance that it possesses, it's clear that this game is a standout and for all of the right reasons. However, whether or not this style is best is subjective; some people simply do not want games to come across as moody. If you ask me, there is truth to this, "next-gen" simply has to entail polished visuals, regardless of specific styles.
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If you are interested in learning about a particular form of art, take a moment to research art schools in Florida.
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